360 Degree - perfect for computer games and second life
Filed in archive Technology by on October 28, 2006
an omnidirectional image is be projected on a 40 centimeters across screen inside a 2.7-kilogram helmet in accordance with the wearer's head position as detected by infrared sensorsEvent right now it would be perfect for SecondLife...
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Virtual Reality Second Life Cyberspace life second+life games+second
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